Game creator with a retro soul and a dev's heart.
I draw inspiration from NES cartridges, PS1 polygons, terminal interfaces, and beautiful bugs.
I don’t stick to just one engine — sometimes it’s Python, sometimes C++, or whatever lets me experiment without asking permission.
I like games with a strong visual identity, simple mechanics, and that glitchy vibe you’d expect from a rewound VHS tape.
Not everything here is a “complete” game — some projects are demos, experiments, studies, or engine tests.
But every one of them was made with passion, coffee, and a few `printf()`s in the console.
🎮 If you’re into ASCII art, classic Doom, pixel art, and unfiltered low-poly... you’re in the right place.